Thursday, October 10, 2013

Connection from the course - Copyrights



Lessig on TED Talk explaining law that stiffle creativity








I found this video of Lessig, the author from our readings that talks about creative rights and common. I find that watching the video really help me see his ideas more clearly. Lessig want us to understand that by allow a people to download content, creativity can flourish though there are consequences in doing so without being informed. Creative Commons is a way for artists to find resources that they need which is what we have been discussing in class for the first couple weeks into the semester. A big theme from the video is drawing the balance between piracy and creative uses.


Another video explaining copyrights that simplify the topic in a cute and funny way.

Sunday, October 6, 2013

Online MMO and Virtual Reality



For one of my course, I am reading Reality is Broken: Why Games Make Us Better and how they can Change theWorld by Jane McGonigal. The book has a comprehensive study on gaming, something that has taken the media world as far as to a virtual reality that gamers can set apart from the real world. I think this is similar to Gleick’s idea about randomness and information and how it is harder to differentiate the two. 

Being a person who enjoys video games of all kind, I look at MMO type games as an escape from everyday lives. I have many friends who spend a lot of money every month buying accessories, skins, and extras for their characters, champions or avatar. This doesn’t affect them in the real world but the players have developed a special bond to the game that can’t really be explained. A person can develop their character to become stronger by grinding out the time or money to become stronger at the game. Many people think that the idea is very absurd that someone would be willing to pay real life currency for pixel work; however it is a form of escape for them and it is the same thing as buying video games and music in real life.


This interesting view reminds me of the reading we did because, looking at some videogames; Eve Online is a game that players spend hundreds of dollars and can potentially make even more, or Team Fortress 2 Hatcraze. When we connect reality with virtual world, it’s hard to differentiate what information is real, random, or relevant. 

Currently, I am playing Final Fantasy XIV A Realm Reborn and League of Legends with my friends online. Both games has a very large player base that peak over millions. I’m not the only one that sits on my computer for 10 hours a day playing videogames; there are others like me.I’ve made friends in both games that I have never met in real life. This kind of transition of media is affecting my social ability because now I feel that it’s easier to talk to people through video games or chat rather than real life. Perhaps it’s because I’m afraid of people judging me, as when I’m online, I am completely anonymous.