Thursday, September 19, 2013

9/20 - Free Style - DRM



This is part of my final research for Engl 402. I feel that the subject has a lot to do with DTC 356 on digital right management that I decided to post some write up.

Digital rights Management (DRM) is a solution for many entertainment distribution companies toward piracy and digital rights infringement. There are some potential positive aspects when going with DRM, in term of keeping control of contents and ease of distribution.  However, currently there are also many issues with digital right management such as copyrights, content dictation, and monopolization of contents.
            According to sources, there are many mainstream publishers such as Electronic Arts, Ubisoft, and Atari that rely on DRM technologies to limit access to their software. By requiring online authentication, these companies can control and limit the users log in by setting restriction such as online check in, and limited installations. From a business perspective, large game corporation see DRM as a solution to a large problem; game updates are made easier, sales suffrage would be minimized, and game distribution is simple. However, there’s also many issue of DRM that makes it unappealing for other gaming companies. Digital right managements have been the villain to gamers ever since it was introduced. Complications such as server failure, lack of a stable internet connection, and content control bring gamers to a distrustful attitude toward DRM and the companies that uses it.
            A solution that may be possible to remove digital rights and keep gaming companies satisfied with their content distribution is to create a new and improved way to deliver games to user that rewards them for buying the games. Some independent company gives extra game contents for users who preorder the games that would motivate consumer from buying it instead of turning toward piracy. Companies like Valves, creator of successful games such as Portal, Half Life, and Left 4 Dead projects along with CD Projekt, creator of The Witcher 2 had established themselves against DRM. Instead, these companies believe that it is more important to build loyalty from the consumers by creating good contents and delivering memorable experience rather than setting restriction against the users. I agree more with these companies’ stances because it builds them a fan base large enough to support their creation without worries. For these companies, the reputation is more important and coming up with way to gain the user’s trust is essential for a company’s succession.
            The solution to reward users and enhance their experience, while removing DRM will benefit both gamers and gaming corporation in the long run. User will have an easier time accessing the content and companies would not have to bother or spend resource with stopping piracy.


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